Release notes history
0.5.0 - Replay & Progress value
- NEW: now asteroid shape is being generated with procedural generation and then the minerals are added over that shape.
- Used seed and asteroid size debug in pause menu to regenerate in case there are some bugs.
- Added: buildable Travel Portal to allow the player to travel to next asteroid.
- It is an initial exploration of “starting the asteroid in a better state”, but the solution will probably change.
- Changed: terrain fill to try to reflect its current resistance.
- Fixed: now playlist continues with next song if game is paused.
- Fixed: Don’t show multiple artifact in the terrain, first one found becomes the main one (the others are deleted).
- Changed: Mineral core spots now show different states based on their current resistance.
- Fixed: some elements were being spawned at 0,0 on start and overriding themselves sometimes and/or being auto destroyed if no terrain there.
- Chest generation is removed, it is cool but not changing gameplay yet so I prefer to have it off for now.
- Fixed: advanced scanners stat.
0.4.2 - Content & Experience Update 2
- Added mineral core spots where you can get multiple of the same mineral.
- Added small particle for reveal mineral attachments.
- Added chests that provide multiple random minerals.
- Removed supply boxes for now.
- Now blueprints are generated randomly in the asteroid like everything else.
- Fixed asteroid nodes having multiple elements inside at the same time (or not?, maybe it is not fixed).
- Added some small variation to the level generation.
- Performance improvements
0.4.1 - Content & Experience Update 1
- Added error feedback when no minerals to buy stat or tech.
- Added camera shake options to set intensity or even disable it.
- Added Radio Station to the pause menu showing current song name, time and duration.
- Added two new songs and now songs are now shuffled.
- World is a bit smaller now to experience finding stuff easier.
- Can continue playing after beating the game.
0.4.0 - Artifact & Interactables
- Artifact
- Has to be found in the asteroid now and manually activated.
- Now Ship collects minerals normally after activation, and artifact process collected minerals from it.
- Manual activation popup contains artifact info but also in pause menu after activation.
- Trying some mining asteroid experience improvements
- Terrain nodes are bigger now.
- Particles on terrain node mined 100%.
- Terrain nodes tremble while being mined.
- Terrain nodes are unattached and can be pushed away, etc, when no neighbours (base for another idea in mind)
- Changed tech and stat costs, now installs use anomaly cores.
- Others
- Scrap is heavier now to push it less distance while mining.
- Highlight minerals in hud for selected stat or tech cost.
0.3.5 - Tech Update - 3rd Pass
- Changed tech menu to have the Stats Window that can be upgraded with minerals from the beginning.
- Stats costs are incremented per stat level.
- Removed xp bar and level up popup window.
- Improve tech menu motivation/usage
- Added hud notification to motivate opening menu first time.
- Changed to not say which tech you picked up when finding blueprints.
- Added supply boxes with some random minerals inside (and sometimes blueprints too)
- Other changes:
- Mining ray now applies small force to targets.
0.3.0 - Tech Update - 2nd Pass
- Level up by mining and select basic upgrade to improve in popup window, no minerals cost.
- Tech (build and install) and Upgrades are in different tabs.
- Changed a bit costs between Buildable and Installable Tech Modules.
- Changed a bit mineral icons to try to make them more clear what is what.
- Terrain nodes are a bit bigger now in order to better show the minerals and other things inside it.
- Trying to improve damage feedback
- Screen flashes now on getting damage.
- All explosions have pushback now.
- Damage numbers animations are a bit slower too.
- Other changes
- Hud is always visible now, might add a special key or option somewhere at some point to toggle it again.
- Added more background songs to the game
- Terrain explosive cracks deal less damage to ship now.
- Fixed some weird behaviors with terrain explosive cracks.
0.2.0 - Tech Update - 1st Pass
- Tech is unlocked by finding blueprints in terrain.
- One idea for the future is to level up by mining to upgrade normal stats and find blueprints for tech in the terrain to install modules or build stuff.
- More tech.
- Some UI Style changes to make more clear with tech is selected.
- Auto select last unlocked tech when tech menu is opened.
- The Artifact needs minerals to charge now to make last part more active.
- Idea in the future is to have to find parts of the artifact instead of building it.
- Changed Asteroid layout to increased exploration space
- Idea is to take advantage of this in the future, like adding spaceships, supplies, etc.
- Other changes:
- Speeded up opening screens.
- Removed refinery tech for now.
- Don’t show tech level for now since it can’t be upgraded.
- Reduced attraction range to have to go for minerals.
0.1.6
- Game starts in fullscreen now.
- Hud auto opens faster now.
- Added a small enter/leave animations for hud.
- Changed Toggle HUD button in Gamepad to left shoulder.
0.1.5
- Quality of life auto movement when almost mining terrain.
- Reduced cost of The Artifact.
- Removed game timer for now.
- Hud auto opens after some time now.
- Scout Drone:
- Starts with ability loaded.
- Reduced detect minerals cost and cooldown.
- Changed visuals to make it different from other drone.
- Added feedback form link to main menu.
0.1.4
- Added the what’s new window.
- Bigger Anomaly has bigger range now.
- Music changes to action one when The Artifact is built.
- Fixed restarting level sfx muted.
- Fixed restarting level asteroid size was a small one.
- Fixed Healing Drone destroyed while healing.
- Fixed Anomaly couldn’t collect minerals while in big state.
- Fixed discord invite url.
0.1.3
- Artifact is more expensive now (still ~15 mins to complete)
- Ending (after The Artifact) is more intense now.
- Added refinery to convert anomaly cores into minerals.
- Reordered hud layout.