Release notes history

0.5.0 - Replay & Progress value

  • NEW: now asteroid shape is being generated with procedural generation and then the minerals are added over that shape.
    • Used seed and asteroid size debug in pause menu to regenerate in case there are some bugs.
  • Added: buildable Travel Portal to allow the player to travel to next asteroid.
    • It is an initial exploration of “starting the asteroid in a better state”, but the solution will probably change.
  • Changed: terrain fill to try to reflect its current resistance.
  • Fixed: now playlist continues with next song if game is paused.
  • Fixed: Don’t show multiple artifact in the terrain, first one found becomes the main one (the others are deleted).
  • Changed: Mineral core spots now show different states based on their current resistance.
  • Fixed: some elements were being spawned at 0,0 on start and overriding themselves sometimes and/or being auto destroyed if no terrain there.
  • Chest generation is removed, it is cool but not changing gameplay yet so I prefer to have it off for now.
  • Fixed: advanced scanners stat.

0.4.2 - Content & Experience Update 2

  • Added mineral core spots where you can get multiple of the same mineral.
  • Added small particle for reveal mineral attachments.
  • Added chests that provide multiple random minerals.
  • Removed supply boxes for now.
  • Now blueprints are generated randomly in the asteroid like everything else.
  • Fixed asteroid nodes having multiple elements inside at the same time (or not?, maybe it is not fixed).
  • Added some small variation to the level generation.
  • Performance improvements

0.4.1 - Content & Experience Update 1

  • Added error feedback when no minerals to buy stat or tech.
  • Added camera shake options to set intensity or even disable it.
  • Added Radio Station to the pause menu showing current song name, time and duration.
  • Added two new songs and now songs are now shuffled.
  • World is a bit smaller now to experience finding stuff easier.
  • Can continue playing after beating the game.

0.4.0 - Artifact & Interactables

  • Artifact
    • Has to be found in the asteroid now and manually activated.
    • Now Ship collects minerals normally after activation, and artifact process collected minerals from it.
    • Manual activation popup contains artifact info but also in pause menu after activation.
  • Trying some mining asteroid experience improvements
    • Terrain nodes are bigger now.
    • Particles on terrain node mined 100%.
    • Terrain nodes tremble while being mined.
    • Terrain nodes are unattached and can be pushed away, etc, when no neighbours (base for another idea in mind)
  • Changed tech and stat costs, now installs use anomaly cores.
  • Others
    • Scrap is heavier now to push it less distance while mining.
    • Highlight minerals in hud for selected stat or tech cost.

0.3.5 - Tech Update - 3rd Pass

  • Changed tech menu to have the Stats Window that can be upgraded with minerals from the beginning.
    • Stats costs are incremented per stat level.
  • Removed xp bar and level up popup window.
  • Improve tech menu motivation/usage
    • Added hud notification to motivate opening menu first time.
    • Changed to not say which tech you picked up when finding blueprints.
  • Added supply boxes with some random minerals inside (and sometimes blueprints too)
  • Other changes:
    • Mining ray now applies small force to targets.

0.3.0 - Tech Update - 2nd Pass

  • Level up by mining and select basic upgrade to improve in popup window, no minerals cost.
  • Tech (build and install) and Upgrades are in different tabs.
  • Changed a bit costs between Buildable and Installable Tech Modules.
  • Changed a bit mineral icons to try to make them more clear what is what.
  • Terrain nodes are a bit bigger now in order to better show the minerals and other things inside it.
  • Trying to improve damage feedback
    • Screen flashes now on getting damage.
    • All explosions have pushback now.
    • Damage numbers animations are a bit slower too.
  • Other changes
    • Hud is always visible now, might add a special key or option somewhere at some point to toggle it again.
    • Added more background songs to the game
    • Terrain explosive cracks deal less damage to ship now.
    • Fixed some weird behaviors with terrain explosive cracks.

0.2.0 - Tech Update - 1st Pass

  • Tech is unlocked by finding blueprints in terrain.
    • One idea for the future is to level up by mining to upgrade normal stats and find blueprints for tech in the terrain to install modules or build stuff.
  • More tech.
  • Some UI Style changes to make more clear with tech is selected.
  • Auto select last unlocked tech when tech menu is opened.
  • The Artifact needs minerals to charge now to make last part more active.
    • Idea in the future is to have to find parts of the artifact instead of building it.
  • Changed Asteroid layout to increased exploration space
    • Idea is to take advantage of this in the future, like adding spaceships, supplies, etc.
  • Other changes:
    • Speeded up opening screens.
    • Removed refinery tech for now.
    • Don’t show tech level for now since it can’t be upgraded.
    • Reduced attraction range to have to go for minerals.

0.1.6

  • Game starts in fullscreen now.
  • Hud auto opens faster now.
  • Added a small enter/leave animations for hud.
  • Changed Toggle HUD button in Gamepad to left shoulder.

0.1.5

  • Quality of life auto movement when almost mining terrain.
  • Reduced cost of The Artifact.
  • Removed game timer for now.
  • Hud auto opens after some time now.
  • Scout Drone:
    • Starts with ability loaded.
    • Reduced detect minerals cost and cooldown.
    • Changed visuals to make it different from other drone.
  • Added feedback form link to main menu.

0.1.4

  • Added the what’s new window.
  • Bigger Anomaly has bigger range now.
  • Music changes to action one when The Artifact is built.
  • Fixed restarting level sfx muted.
  • Fixed restarting level asteroid size was a small one.
  • Fixed Healing Drone destroyed while healing.
  • Fixed Anomaly couldn’t collect minerals while in big state.
  • Fixed discord invite url.

0.1.3

  • Artifact is more expensive now (still ~15 mins to complete)
  • Ending (after The Artifact) is more intense now.
  • Added refinery to convert anomaly cores into minerals.
  • Reordered hud layout.