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Aug 29, 2024
All Ship Miners work together in saving the univ….. Wait a minute!! those minerals are mine!!
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Aug 28, 2024
Ship Miner is a twin stick 1bit cozy pixel art mining game where you can get notcozingly 😜 killed by hidden threats?
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Aug 12, 2024
Ship Miner among some monsters in my Steam Deck xD
(library capsule needs some work btw but it looks better than I expected beforehand)
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Jul 28, 2024
Ship Miner is on Steam!! This is a great milestone and an awesome achievement.
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Jul 26, 2024
Big announcement coming up in the next days!!
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May 30, 2024
Ups I accidentally rotated the notification text with the ship.
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May 19, 2024
Testing fog changes, now terrain blocks vision and mining ray reveals part of the terrain when mining.
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Mar 20, 2024
Some enemy structure animations mockups for Ship Miner, I really like low resolution abstract elements.
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Mar 17, 2024
This kind of station enemy collects/steals your minerals. It can be attacked to temporary block its ability or destroyed to get some scrap.
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Mar 16, 2024
In the process of deciding what to do next, I started some mockups for new content, mainly thinking in some enemies but could be anything.
To recap, the idea of the game is something like an anomaly from a different universe is trying to get into this one by materializing through some elements in asteroids.
Spawners
Considering that, some elements could be are spawners from the void that could spawn both enemies or new terrain. For example:
Turrets
These are enemies that fire bolts or rays to the ship from the terrain or from space itself.
One idea is that Ship loses some resources when it gets hit, and some enemies could absorb minerals too. For example these ones:
There there are other enemies that walk through the terrain and jump to the ship, can just die on hit or maybe attach themselves to the ship, doing damage over time.
That was it, just some mockups + ideas for next things to do mainly thinking in enemies but some generic mechanics arise.
Thanks for reading.
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Mar 3, 2024
Added button to travel to next asteroid field which is just a restart level but was useful to keep playing for a while after mining current asteroid field.
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Dec 12, 2023
Mining scrap from space debris (from destroyed ships and other space structures).
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Nov 28, 2023
Initial ui to show collected resources and changed to mine iron over time not on terrain destroyed.
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Nov 23, 2023
Testing ideas generating terrain/asteroides in different iterations over time (slowed down in the gif to show how it works).
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Nov 13, 2023
Playing with terrain generation from image files to create marketing gifs. This idea the ship enters from a location, gather some minerals and leave, the terrain is reset and the cycle is repeated from different locations.
This was a previous idea, the ship enters from the left, mine minerals and leave to the right.
(Note: there is a typo in that image xD)
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Nov 12, 2023
Smaller fog of war to cover a similar size to terrain grid.
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Nov 10, 2023
Different terrain states while mining.