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Sep 19, 2025
Demo Announcement VideoI’ve just released the Demo of Ship Miner
Weeee!!! But, does that means the game is almost done? No, it is far from over. In this blogpost I will explain what happened from the last Roadmap update, the new importance for having a Demo and the updated Roadmap.In a previous post I explained that one of the reasons for having a Demo was to start getting feedback of the game. My mental plan at that time was to release it by the end of June but that didn’t happen. However, while working for the Demo I decided to start a private Playtest in mid July and it kinda covered the initial feedback reason pretty well.
The private Playtest ended up having 490 subscribers (today data) where around 184 of those players actually played the game. From those, some of them joined Discord to share feedback and ideas, others filled the feedback form, others sent me emails and some of them even recorded videos and shared to me. It was so awesome and I am so grateful
.My evaluation is that, in general, it was a good feedback and most of it aligned with my vision for the game. It also helped me confirming some of the game strengths and weaknesses so I can attack them more focused now.
Ended up having some players really addicted like me
From those numbers I believe there are some important things to understand and fix but also the game shows potential to play a lot, even without having too much content and without some other features, so I have space to work on.
At some point I wasn’t sure anymore about having a Demo since the players from the playtest were helping me so much but at the same time after analyzing the reasons for having a Demo and also taking advice from others I decided to publish a Demo with the objectives of participate in festivals, contact content creators and also reach a broader audience to get even more feedback.
It is a great milestone and I am super happy with it
.Roadmap
The game is far from being done. From the last time I shared the current state, I was wondering if the game should be more base building in one asteroid or keep the travel to asteroids, among other things. Well, I ended up deciding to keep the original plan of traveling from asteroid to asteroid and deciding destinations and also having some minimal base building in each asteroid. However, the destination selection is not in the Demo right now because I had no time to make it as I wanted. The good thing is that the game right now shares the general experience in terms of mood, controls, feelings, etc, so it still makes sense to have it public for everyone while I continue working on the rest of the features.
So the current roadmap includes now:
- Destination selection (this includes making interesting changes among asteroids)
- More content (enemies with different patterns, more technology, different ships to start the game)
- Game modes (custom, sandbox, etc)
- Localization in at least 4 languages.
- More options to customize game.
- Accessibility features
- Achievements
- Retro visual effects like scanlines, crt, etc.
- Better Savegame System (continue where you were)
- Mouse support
What about the private Playtest
(Some players asked what I am going to do with the Playtest, so I added this section.)
Before the Demo was published, the idea of the private Playtest was to test the build for the Demo, so once I published it I removed the join Playtest button. However, my plan for the private Playtest is to continue using it but now to test the final game itself. I will re activate the join Playtest button on Steam for players wanting to continue playing and testing the real game, they can join there or by asking me for a key on Discord. The Demo will continue getting some feature related updates, and maybe some content updates too.
I am still unsure on how much time I need to complete the game considering I am working part time on it, right now I feel like I need at least 6 months more to have the game close to the state I want to.
Again, I want to thank so much all to the playtesters for taking time to play the game and give me feedback, it means a lot to me
.Thanks for reading.
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Jul 16, 2025
Hi Everyone!
I am working towards having a public Steam Demo (and maybe itchio too) in the next couple of months. In order to achieve that, I need to polish and define more stuff, and I need help from players in doing that.
I started a Steam Playtest at https://store.steampowered.com/app/3113690/Ship_Miner/ If you want to be part of it you can join through the steam button that looks like this:
I will add more and more testers overtime. If you request access and get the chance to be part of this Playtest, please also join Discord and/or fill the Feedback Form from within the game, your opinion means a lot, and will help me making the best possible game I can.
By the way, if you join the Discord and write to me I could also give you a Playtest key directly to be sure you have access to the game.
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Jul 4, 2025
Multiple people requested color palettes and I decided to experiment, here is a video.
One Discord member said: “how the heck this game is able to look good in every color?” 🫶
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Mar 7, 2025
Updated gameplay video.
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Feb 2, 2025
Just some random gameplay gifs of the latest version of the game.
Finding new tech.
Explosive terrain, and finding new tech as well xD.
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Dec 24, 2024
Miner was traveling in his Ship and found a unique asteroid with the form of a Christmas Tree🎄….
He thinks It looks a bit …. unstable? and decides to leave before something happe….. AHHHHHH!!!
All the Ship Miners in the galaxy wish you a🎉Merry Christmas🎉
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Aug 29, 2024
All Ship Miners work together in saving the univ….. Wait a minute!! those minerals are mine!!
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Aug 28, 2024
Ship Miner is a twin stick 1bit cozy pixel art mining game where you can get notcozingly 😜 killed by hidden threats?
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Aug 12, 2024
Ship Miner among some monsters in my Steam Deck xD
(library capsule needs some work btw but it looks better than I expected beforehand)
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Jul 28, 2024
Ship Miner is on Steam!! This is a great milestone and an awesome achievement.
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Jul 26, 2024
Big announcement coming up in the next days!!
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May 30, 2024
Ups I accidentally rotated the notification text with the ship.
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May 19, 2024
Testing fog changes, now terrain blocks vision and mining ray reveals part of the terrain when mining.
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Mar 20, 2024
Some enemy structure animations mockups for Ship Miner, I really like low resolution abstract elements.
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Mar 17, 2024
This kind of station enemy collects/steals your minerals. It can be attacked to temporary block its ability or destroyed to get some scrap.
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Mar 16, 2024
In the process of deciding what to do next, I started some mockups for new content, mainly thinking in some enemies but could be anything.
To recap, the idea of the game is something like an anomaly from a different universe is trying to get into this one by materializing through some elements in asteroids.
Spawners
Considering that, some elements could be are spawners from the void that could spawn both enemies or new terrain. For example:
Turrets
These are enemies that fire bolts or rays to the ship from the terrain or from space itself.
One idea is that Ship loses some resources when it gets hit, and some enemies could absorb minerals too. For example these ones:
There there are other enemies that walk through the terrain and jump to the ship, can just die on hit or maybe attach themselves to the ship, doing damage over time.
That was it, just some mockups + ideas for next things to do mainly thinking in enemies but some generic mechanics arise.
Thanks for reading.
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Mar 3, 2024
Added button to travel to next asteroid field which is just a restart level but was useful to keep playing for a while after mining current asteroid field.
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Dec 12, 2023
Mining scrap from space debris (from destroyed ships and other space structures).
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Nov 28, 2023
Initial ui to show collected resources and changed to mine iron over time not on terrain destroyed.
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Nov 23, 2023
Testing ideas generating terrain/asteroides in different iterations over time (slowed down in the gif to show how it works).
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Nov 13, 2023
Playing with terrain generation from image files to create marketing gifs. This idea the ship enters from a location, gather some minerals and leave, the terrain is reset and the cycle is repeated from different locations.
This was a previous idea, the ship enters from the left, mine minerals and leave to the right.
(Note: there is a typo in that image xD)
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Nov 12, 2023
Smaller fog of war to cover a similar size to terrain grid.
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Nov 10, 2023
Different terrain states while mining.